Glossary

Source file: glossary.htm

  • In terms of equipment, the proportion of time a piece of equipment can be used. In terms of a solid, the proportion of a solid that can be mined.
  • A single layer of a model.
  • A combination of a 3D triangulation of a rectangular shape and a set of attributes. A model is formed from a set of solids which have the same attribute names and similar triangulation locations.
  • The breakeven point of a single mining process.
  • The point at which you to want to process material further. This involves multiple processes.
  • The path taken along the road network between a source waypoint and a destination waypoint.
  • Evolution must obey this constraint when generating a schedule.
  • A row in a coal model.
  • The path taken from the source solid or block, along the bench to the road network, and along the road network until it reaches a source waypoint.
  • The study of the general physical characteristics of rocks.
  • The path taken from the destination waypoint, along the road network to the dumping bench height, and along the bench. On-dump paths only apply to block or solid waste dumps, and paths to other destinations will not include this path component.
  • A rule governing the type and quantity of material being passed to an associated destination.
  • A user-defined component of a solid e.g. gold parcel, waste parcel. Parcels can be sent to separate destinations and processed.
  • Sending material from a stockpile to a mill.
  • The cost of returning waste back to a mining site. This can also include the cost associated with the height of a waste dump and is imposed by the government.
  • The force resisting the rolling of a truck wheel.
  • A group of horizons.
  • Evolution attempts to satisfy this constraint when generating a schedule but it is not forced.
  • A combination of a 3D triangulation of a non-rectangular shape and a set of attributes. A model is formed from a set of solids which have the same attribute names and similar triangulation locations.
  • A defined region in the model that is usually set to the ''strip' name/number.
  • A temporary destination to store lower grade material.
  • The ratio by which material increases its size when dug up due to water/air absorption.
  • The proportion of time a piece of equipment is used.
  • A waste dump without an associated geometry (there is no block, nor is there a solid model that represents it).
  • A point that is specially flagged by the user on a road network. There are four types of waypoints in Evolution: source waypoint (a point on the road network defined by the user as the exit point from the pit or stockpile), destination waypoint (an exit point from the road network to a destination such as a mill, stockpile, waste utility or virtual waste dump), permission waypoint (a point in a pathway which only accepts material transported by certain kinds of trucks), and force waypoint (a point in a pathway which included trucks must pass through). A path taken from a source solid or block to a destination is split into three sections: In-Pit, Ex-Pit and On-Dump (see other glossary entries for each definition).