Keyboard Input toolbar

Icon

Tooltip

Description

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X/Y/ Z

The coordinates of the point to be created. If no Z value is entered, then the Z value of the last digitised point is assumed.

If the All Relative check box is not checked, then you can use 'r+' and 'r-' to mix relative and absolute coordinates. To enter a Y coordinate that is 50m south, enter 'r-50'. To only change one coordinate, leave the other two blank, or enter a '0', and enter the change in value for the third coordinate.

For example, if you want the X and Y coordinates to stay the same, and the Z value to decrease by 10, then enter '0', '0' and 'r-10' (or leave the X and Y fields empty and enter 'r-10' into the Z field).

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All Relative

Select this check box if you want to make all coordinates relative to the coordinates of the last point.

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Get Point

Allow you to retrieve the coordinates for a selected point. We recommend using Snap to Points mode when attempting to retrieve point information.

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Create Point

Allows you to digitise a point onscreen using the specified coordinate values.

When digitising an object in the Snap to Points mode, the Shift + middle mouse button can be used to select a set of nearby points. Use the middle mouse button to cycle through the available points and the left mouse button to add the chosen point to the object being digitised.

This toolbar can be used with the Move Vertex option when changing the location of a vertex in a triangulation. If you are using this toolbar, then select the vertex that you want to move. Enter the coordinates of the vertex's new location and select the Create Point button.

All inputted values will then be created relative to the coordinates of the vertex's current position. For example, if you wanted to retain the X and Y coordinates, but wanted to decrease the Z value by 100, then leave the X and Y fields empty and enter -10 in the Z field.