BDELETE
Use this to delete blocks from a nominated block model.
Usage:
bdelete [options] <block model>
<> indicates a mandatory switch. |
Where:
Option | Description |
---|---|
-o <file>
|
Redirect output to a nominated file. You will need to include a file extension, for example '.asc'. |
-k <file>
|
Append output to a nominated file. You will need to include a file extension, for example '.asc'. |
-v <variable> [value]
|
Mask with variable. |
-t <triangulation>
|
Bounding triangulation. |
-n <top surface>
|
Top bounding surface triangulation. |
-u <lower surface>
|
Lower bounding surface triangulation. |
-B <triangulation>
|
Use a single bounding surface. |
-Z
|
Project down the Z-axis, i.e. select the blocks that fall below the nominated surface. If the -Z switch is omitted, then all blocks that fall above the nominated surface will be selected instead. Note: This switch can only be used when a single bounding surface has been specified. |
-O
|
Select blocks outside the solid only. |
-bm <xl, xt, yl, yt, zl, zt>
|
Define the bounding extents using block model co-ordinates. When using this switch, you will need to specify the minimum and maximum X, Y and Z co-ordinates. |
-bw <xl, xt, yl, yt, zl, zt> | Define the bounding extents using real world co-ordinates. When using this switch, you will need to specify the minimum and maximum X, Y and Z co-ordinates. |
-s <mx, my, mz>
|
Sub-block dimensions. |
-p <a, b, c, d> | Include planed blocks. |
-C <condition> | Use conditional expression. |
-r <offset> | Provide a plane offset buffer. |
-X | Use proportional volumes against solid. |
<block model> | Refers to the name of the block model that contains the blocks that you want to delete. |