BLOCK_TO_PEXEL
Use this to convert a Vulcan block model (.bmf) into a pexel file based on the colour legend of a specified variable in the model.
Usage:
| block_to_pexel <model> <variable> <scheme> <major> <minor> <pexel> <> indicates a mandatory switch. [ ] indicates an optional switch |
Where:
| Option | Description |
|---|---|
| <model> | Refers to the name of the Vulcan block model. |
| <variable> | Refers to the name of the block model variable. |
| <scheme> | Refers to the name of the Vulcan scheme file. |
| <major> | Refers to the major scheme, for example BLOCK_COLOUR. |
| <minor> | Refers to the minor scheme, for example AU. |
| <pexel> | Refers to the name of the resulting pexel file. |
Example:
block_to_pexel abcblock.bmf au abc.scd block_colour au block.pexel
