BLOCK_TO_PEXEL

Use this to convert a Vulcan block model (.bmf) into a pexel file based on the colour legend of a specified variable in the model.


Usage:

block_to_pexel <model> <variable> <scheme> <major> <minor> <pexel>

<> indicates a mandatory switch.
[ ] indicates an optional switch

Where:

Option Description
<model> Refers to the name of the Vulcan block model.
<variable> Refers to the name of the block model variable.
<scheme> Refers to the name of the Vulcan scheme file.
<major> Refers to the major scheme, for example BLOCK_COLOUR.
<minor> Refers to the minor scheme, for example AU.
<pexel> Refers to the name of the resulting pexel file.

Example:

block_to_pexel abcblock.bmf au abc.scd block_colour au block.pexel