Flag 2D Polygon

Use this option to flag a block model variable using a polygon. You can select one of six polygon attributes as the flag value.


Instructions

On the Block menu, point to Manipulation, then click Flag 2D Polygon.

Polygon Flag verses Flag 2D Polygon option

Polygon Flag Flag 2D Polygon
  • Projections include X Y Z Axis, Orthogonal to polygons, and by ellipsoid.
  • Option to create a grade shell (when using projection by ellipsoid).
  • Blocks flagged by inclusion of block centroids or by proportional cell evaluation
  • Able to customise flag value as integer or text prior to flagging.
  • Projection by X Y Z Axis only.
  • Blocks flagged by inclusion of block centroids only.
  • Flags are only integers for translation table values, but can be edited.

Note:  If a block model is not currently open, you will be prompted to open one first.

Follow these steps:

  1. Select Variable to flag from the drop-down list.

  2. Select Use default value if you want to use a default value when a block is not in a selected polygon.

  3. Select the Polygon attribute by which to flag. This option is to help you differentiate between the selected polygons. For example you may choose to use colour for one polygon and name for another polygon.

    The list of entries for the selected attribute is placed in a conversion table, enabling you to associate these attributes with integer values. These are then used for the flagging. If colour or value is used as the object attribute, then the corresponding values are shown in the conversion table by default, but these can be overwritten.

  4. Select the Polygon influence type. Polygons can be projected either by bench height or by a specific projection.

    • Select By bench height to specify the bench height and location of the polygon in relation to the bench (top, middle or base). The influence is calculated accordingly.

    • Select By specific influence to specify a backwards and forwards influence distance.

  5. Select the Polygon projection axis. Polygons are projected along one of the Cartesian (X, Y, or Z) axes. For example, if your polygons are in plan view, then select the Z axis.

  6. Click OK to display the Block Selection panel.

    Use this tab to select which blocks will be flagged.

    Note:  All the parameters on this tab are optional.

  7. Click OK to close the panel and select your polygon.

  1. A selection context menu will be displayed. Use this to choose your method of selecting the polygon from the screen.

  2. After you have selected your polygon, the Attribute conversions panel will be displayed.

    1. Enter the Conversion value. This is the value that will be places in a block if it is within the polygon.

    2. Set the Priority of the selected polygon. A given block's centroid might be in the projection of several polygons, hence you need to determine which polygon takes precedence. The polygon with the highest priority takes precedence.

  3. Click OK. The block model is then flagged. The progress of the flagging will be displayed in a shell window. If any of the selected polygons are not parallel to the projection plane, then a warning message will be displayed before the block model is flagged.