Preferences - 3D Text


Use 3D Text Defaults

Select this check box to use the following defaults when creating or importing 3D text. If this check box is not enabled, then you will be required to specify the text settings each time you create or import text.

Font name

Select the font for 3D text. Due to the nature of the 3D text, only transformable (vector) fonts can be selected.

Text height in plotter units

Enter the height, in plotter units, for the text.

Text width in plotter units

Enter the width, in plotter units, for the text.

Unlike 2D text, 3D text can be stretched horizontally and vertically by varying the ratio of the height to the width.

Map scale for this size

Enter the scale, as a ratio, used by the text height.

For example, if the text height is '0.1' (10cm) and the map scale is '1:1250', then the text will appear on the screen the same size as an object that is 125 units tall.

Horizontal Position

Select the horizontal positioning of the text, which can be left, centre or right justified.

Vertical Position

Select the vertical positioning of the text, which can be bottom, centre or top justified.

Mirror Text

Check one of these boxes to mirror the text horizontally or vertically.

Use italics

Select this check box if you want the text to be in italics.

Use specified text angle

Select this check box if you want the text to appear at a specific angle.

For example, to enter a drafting angle of 50°, select and enter '50' as the drafting angle.

Tip:   Select a different angle format to convert a value, For example: 50° will become '55.555556' if is clicked.

Figure 1 : Drafting angle examples

The 3D text defaults will be stored in the <proj>envis.defaults and vulcan.prefs files.