Interface Overview

Evolution stores models, setups and schedules in a single environment called a project. In a typical project, the display consists of the following elements when a setup is open.

  1. Launch Button
  2. Evolution Ribbon
  3. Project explorer
  4. Report Window
  5. Viewer/Workspace
  6. Options Window
  7. View Manager
  8. Setup Configuration Tabs
  9. Undo/Redo/Rerun Buttons
  10. Workbench tools
  11. Vulcan tools

1. Launch Button

The Workbench Launch Button is a general menu containing a few relevant options. From here you can launch Evolution, and various other tools and utilities.

2. Evolution Ribbon

The Evolution Ribbon at the top of the screen provides a familiar interface and easy access to functions.

Project

  • Save: This will allow you to save an existing project. If items are open in the viewer, you will be asked to save any changes prior to closing the project. The project remains open and you can continue to schedule.
  • Open: This will allow you to open an existing project. All Maptek Evolution project files are ASCII HTML type files with .evproj suffix as standard nomenclature.
  • New: This will create a brand new project where you can start importing data and running schedules.
  • Close: This will allow you to close an existing project. If items are open in the viewer, you will be asked to save any changes prior to closing the project.
  • Compress: This option compresses the database of the current project folder. Evolution will temporarily close the project to complete the compression.
  • Settings: This contains the settings for currency and decimal places, along with each Evolution setup. For more information on the settings, see Settings.
  • Explorer: This option displays the details of the current project folder in the file explorer.

New setup

There are four main modules to create in Evolution: Strategy, Phase, Origin and Epoch. These features will only be visible if a license for any of these modules has been purchased.

Import Model

The Import group displays functions to import items into the active project. These are the components that go into a setup for creating a final schedule. They will be organised on the workspace.

New Model

  • Waste Dump (Block): This feature allows you to generate a new waste utility using the user's footprint and topology DXF within specified lift, lift-height, slope angle and area parameters.
  • Truck Config: Creates a new Maptek Evolution Truck Info File (.eveqmt) and adds it to the current project.
  • Road Network: This feature allows the creation of road networks for use in optimisation and cycle type calculations.
  • Pit (Dynamic Reserving): This feature allows the creation of a dynamic reserving pit (see Dynamic Reserving Pits).

Import Schedule

  • Strategy: Allows for the import of strategy schedules.
  • Origin (Block): Allows for the import of Origin Blocks schedules.
  • Origin (Solids): Allows for the import of Origin Solids schedules.

Scheduling

The Scheduling group contains the functions for submitting jobs to the Maptek Evolution processing server.

  • Quick Validate: Performs the minimum checks required for a setup to be submitted for server-side processing.
  • Advanced Validate: Performs additional checks on a setup, which are not required for server-side processing.
  • Run: Schedules a setup from the currently open project.
  • Force Re-upload: Uploads all the models to the server again.

3. Project explorer

The project explorer allows you to browse, organise, and select your project data.

A toolbar located at the top of the project explorer contains tools to add, delete, and manipulate files and folders in the project explorer.

Add Folder

Click the button to add a new folder to your project. The folder’s default name will be New Folder.

You can change the folder name by clicking on the folder and entering the desired name.

Collapse All Items

To collapse all of the folders in the project explorer, click the button in the project explorer toolbar.

Expand All Items

To expand all of the folders in the project explorer, click the button in the project explorer toolbar.

Add Pivot Report

To add a pivot report to the project explorer, click the button in the project explorer toolbar. Evolution will add a new pivot report to the Pivots folder and open the report in the workspace.

You can change the report name by right-clicking on the pivot in the project explorer and selecting Rename.

For more information on pivot reports, see Pivot Reporting.

Add Maths

To add a maths script to a specific model, follow these steps:

  1. Click the button in the project explorer toolbar. The Add Maths panel will appear.

  2. Select the model you wish to add the maths script to. Alternatively, you can select the Select all checkbox to add a maths script to every model.

  3. Click Generate Maths. Evolution will add a maths script file to each selected model in the project explorer.

  4. Edit the scripts using Applying a Maths Script and Maths Scripts for Reserve Models.

Add Colour Bands

A colour band is a collection of colours you can use to visualise the values of a selected attribute in a model. You can apply it to your model by dragging it into the viewer. Once applied, it is maintained in your project, which gives you the possibility of reusing the same colour band every time.

Note:  The Dynamic colour band function in the viewer also allows you to create colour bands, but the bands created this way are not saved, and are scrapped after the viewer is closed.

You can assign colour bands to particular folders in the project explorer and specify a model attribute to provide the colour bands with criteria. There are three types of colour bands:

Creating numeric (ranged) colour bands

To create numeric (ranged) colour bands, follow these steps:

  1. Click the (Add Colour Bands) button in the project explorer toolbar. The Add Colour Bands panel will appear.

  2. Select the folders you want to add colour bands to. You can either select individual folders or select the Select all checkbox.

    Tip!  
    Alternatively, you can select the folders using the following keyboard shortcuts:
    • To select a contiguous group of folders, use Shift + click.

    • To select a group of non-contiguous folders, use Ctrl + click.

    • To select all of the folders, use Ctrl + A.

  3. Select Numeric (Ranged). Evolution will add a Numeric Colour Band (Ranged) object to your project and open it in the workspace.

  4. Select an owner folder from the Owner drop-down. The numeric attributes from the selected owner folder will appear in the Attribute drop-down.

  5. Select a variable from the Attribute drop-down. If you automatically generate the colour bands, Evolution will base the numeric ranges on the attribute you select.

    Note:  To create a colour band filter that is based on the period or rank, you will have to stamp your model first. For more information on stamping models, see Stamp Period and Rank Back to Model.

  6. Generate the colour bands. You can do this automatically or manually with the following options.

    • Generate colour bands automatically using the functions implemented in Evolution.

    • Generate colour bands by manually inputting the range and the colour corresponding to each band.

To apply generated colour bands:

  1. Open your model in the viewer.

  2. Drag and drop your created colour band from the project explorer to the model displayed in the viewer.

    Note:  The default name of your colour band will depend on the type of colour band you have selected (Numeric (Ranged), Numeric (Categorical), Text (Categorical)). If a colour band of the same type is created again, a consecutive number will be added to the default name.
    Example:

    You can change the name of a colour band by right-clicking on it.

  3. On the Select Viewer Objects pop-up window, select the objects to apply the given colour band and click Apply Selected.

    Note:  A warning sign will be displayed next to the objects that cannot be selected. Hover over it to get additional information.

  4. The colour scheme will be applied to your model accordingly.

  5. The View Manager that is located on the right-hand side of the viewer will display all the items that are currently applied in the scene. To delete the colour band from your model, right-click the name of the colour band and select Remove.

Creating numeric (categorical) colour bands

To create numeric (categorical) colour bands, follow these steps:

  1. Select Add Colour Bands from the project explorer toolbar. The Add Colour Bands panel will appear.

  2. Select the folders you want to add colour bands to. You can either select individual folders or select the Select all checkbox.

    Tip!  
    Alternatively, you can select the folders using the following keyboard shortcuts:
    • To select a contiguous group of folders, use Shift + click.

    • To select a group of non-contiguous folders, use Ctrl + click.

    • To select all of the folders, use Ctrl + A.

  1. Select Numeric (Categorical). Evolution will add a numeric colour band (categorical) object to your project and open it in the workspace.

  2. Select an owner folder from the Owner drop-down. The numeric attributes from the selected owner folder will appear in the Attribute drop-down.

  3. Select a variable from the Attribute drop-down. If you automatically generate the colour bands, Evolution will base the numeric values on the attribute you select.

  4. Generate the colour bands. You can do this automatically or manually with the following options.

     

    • Generate colour bands automatically using the functions implemented in Evolution.

     

    • Generate colour bands by manually inputting the range and the colour corresponding to each band.

To apply generated colour bands:

  1. Open your model in the viewer.

  2. Drag and drop your created colour band from the project explorer to the model displayed in the viewer.

    Note:  The default name of your colour band will depend on the type of colour band you have selected (Numeric (Ranged), Numeric (Categorical), Text (Categorical)). If a colour band of the same type is created again, a consecutive number will be added to the default name.
    Example:

    You can change the name of a colour band by right-clicking on it.

  3. On the Select Viewer Objects pop-up window, select the objects to apply the given colour band and click Apply Selected.

    Note:  A warning sign will be displayed next to the objects that cannot be selected. Hover over it to get additional information.

  4. The colour scheme will be applied to your model accordingly.

  5. The View Manager that is located on the right-hand side of the viewer will display all the items that are currently applied in the scene. To delete the colour band from your model, right-click the name of the colour band and select Remove.

Creating text (categorical) colour bands

To create text (categorical) colour bands, follow these steps:

  1. Select Add Colour Bands from the project explorer toolbar. The Add Colour Bands panel will appear.

  2. Select the folders you want to add colour bands to. You can either select individual folders or select the Select all checkbox.

    Tip!  
    Alternatively, you can select the folders using the following keyboard shortcuts:
    • To select a contiguous group of folders, use Shift + click.

    • To select a group of non-contiguous folders, use Ctrl + click.

    • To select all of the folders, use Ctrl + A.

  1. Select Text (Categorical). Evolution will add a Text Colour Band (Categorical) object to your project and open it in the workspace.

  2. Select an owner folder from the Owner drop-down. The text attributes from the selected owner folder will appear in the Attribute drop-down.

  3. Select a variable from the Attribute drop-down. If you automatically generate the colour bands, Evolution will base the text keys on the attribute you select.

  4. Generate the colour bands. You can do this automatically or manually with the following options.

    • Generate colour bands automatically using the functions implemented in Evolution.

    • Generate colour bands by manually inputting the range and the colour corresponding to each band.

To apply generated colour bands:

  1. Open your model in the viewer.

  2. Drag and drop your created colour band from the project explorer to the model displayed in the viewer.

    Note:  The default name of your colour band will depend on the type of colour band you have selected (Numeric (Ranged), Numeric (Categorical), Text (Categorical)). If a colour band of the same type is created again, a consecutive number will be added to the default name.
    Example:

    You can change the name of a colour band by right-clicking on it.

  3. On the Select Viewer Objects pop-up window, select the objects to apply the given colour band and click Apply Selected.

    Note:  A warning sign will be displayed next to the objects that cannot be selected. Hover over it to get additional information.

  4. The colour scheme will be accordingly applied to your model.

  5. The View Manager that is located on the right-hand side of the viewer will display all the items that are currently applied in the scene. To delete the colour band from your model, right-click the name of the colour band and select .

Import Waypoints

To import a waypoint collection from a JSON file, follow these steps:

  1. Select Import Waypoints from the project explorer toolbar. The file explorer will appear.

  2. Select the JSON file (*.json) containing the desired waypoints from the file explorer.

  3. Click Open. The Create Waypoint Collection panel will appear.

  4. Optionally, rename the waypoint collection using the Name field.

  5. Click OK. Evolution will add the waypoint collection file to the project explorer.

Delete Selected Item

To delete item(s) from the project explorer, select the desired items and click Delete Selected Item from the project explorer toolbar. The Information: Delete Item panel will appear. Click Yes to confirm the removal.

Tip!  
Alternatively, you can select the folders using the following keyboard shortcuts:
  • To select a contiguous group of folders, use Shift.

  • To select a group of non-contiguous folders, use Ctrl.

  • To select all of the folders, use Ctrl + A.

Project Explorer Settings

To edit the default folders in the project explorer, select Project Explorer Settings from the project explorer toolbar. The Set Default Settings panel will appear which allows you to configure the default location for each project explorer folder. Click OK to save your changes.

4. Report Window

The Report Window shows important information about the setup configuration and schedule generation process. There are three different tabs:

  • The Output window, which displays validation information, warnings and errors.

  • The Jobs window, which displays the status of a setup submitted to the server for schedule generation.

  • The Road Network window, which is used to configure road networks in equipment setups.

5. Viewer/ Workspace

The Workspace is where you will be able to view and configure your model, setup and schedule data. When the viewer setup configuration tab is selected, you will be able to see the viewer where the workspace is located.

6 & 7. View Manager and the Options Window

The View Manager and Options window are used in tandem with the viewer. Therefore, they are only active, when the viewer has been loaded. They are used to configure objects in the viewer.

8. Setup Configuration Tabs

After you load a setup into the Workspace, you will be required to configure your setup. The Setup Configuration tabs provide access to each aspect of a setup that needs to be configured. They differ depending on the type of setup you are creating.