Pexel Control Points menu contents

Overview

This section provides an overview of the Pexel Control Points submenu and its available options.

Load

Use the Load option to load existing images and control points from Pexel files.

Create

Use the Create option to create control points in an existing Pexel file.

Add

Use the Add option to add control points to an open (loaded) Pexel control file.

Modify

Use the Modify option to modify the control points of an open (loaded) Pexel control file. You can modify both the real-world and normalised image coordinates.

Delete

Use the Delete option to delete control points from an open (loaded) Pexel control file. The option deletes both parts of a control point, i.e. the real-world and normalised image point.

Query

Use the Query option to view the coordinates of control points in an open (loaded) Pexel control file.

List

Use the List option to list all control points in an open (loaded) Pexel control file.

Transfer

Use the Transfer option to create Pexel control points by copying points from a Vulcan object that represents the real-world points.

Mapping Mode

Use the Mapping Mode options allows you to set the control points projection method. This is used to interpolate Pexel control points onto the vertices of a triangulation.

Remap

Use the Remap option to change the control points projection method for triangulations that are already loaded.

Remove

Use the Remove option to remove a nominated Pexel control point underlay from the screen.