Shells

Use this option to cut a triangulation between a series of successive planes and create new triangulations. The resulting triangulations (shells) can be created with fixed or varying widths. The W tag of a nominated string can also be used to control to the width of the resulting triangulations.

This option can also be run from the command line, refer to Getting Started > Commandline Programs > TRISHELL for more information.


Instructions

On the Model menu, point to Triangle Solid, then click Shells.

Follow these steps:

  1. Click one of the buttons on the right side of the panel to populate the triangulations list. All the triangulations on this list will be the ones cut into shells.

    • List Loaded - Populates the list with the names of all the currently loaded triangulations.

    • Screen Pick - Allows you to populate the list with the triangulations you select from among those loaded already loaded into Vulcan.

    • Browse - Allows you to populate the list be selecting triangulations from an Explorer window.

    Tip

    To remove a triangulation from the list, highlight the triangulation name and press the Clear button.

    To remove a group of triangulations from the list, use the left mouse button in combination with the SHIFT key to highlight the adjacent triangulations, or use the CTRL key to highlight non-adjacent triangulations, then click Clear.

    To remove all of the triangulations, select the Clear All button.

  2. Click the Naming tab at the top of the panel.

  3. Select the directory that will be used to store the resulting triangulations in the field labelled Tri save directory. By default, this field will automatically show your current working directory.

    Click the Browse button if you want to store the triangulations in a different location or within a subdirectory.

  4. Select either Define base name or Use selected solid name as base name to provide a name for the new triangulations. The base name can contain up to 40 alphanumeric characters (no spaces allowed).

  5. Select a naming method using one of the three Shell Name Identifier options.

    • Coordinate - This is rounded up to the next whole number. We recommend that you use the coordinate value as the shell identifier when working with orthogonal planes as this will result in a more concise name.

      Important:  Do not use the coordinate value when working with non-orthogonal planes because the coordinate references could be inaccurate.

    • Distance - You will be required to enter a starting level when using distance.

    • Sequence number - This method appends a number onto the name of each new triangulation. You will need to provide a starting number for the sequence.

      Note

      Select Descending sequence numbers to reverse the naming direction.

      Select Reverse direction to produce sequence numbers in the opposite direction.

    The resulting triangulations will be named using the following naming convention:

    Example:  <base_name>_<shell_identifier>.00t

  6. Click the Parameters tab at the top of the panel.

  7. Select how the triangulation will be cut into shells.

    Note:  This pane will display different options depending on which method you select to create the shells.

  1. Click the Features tab at the top of the panel.

  1. Select Test for crossing triangles to test before creating the new triangulations.

  2. Select Remove ledges using angle tolerance to remove the ledges that may be formed where the resulting triangulation contains triangles that are parallel to the clipping plane. When this occurs, crossing triangles are formed when trying to close the triangulation. Triangles that deviate from the clipping plane by less than (or equal to) the entered angle tolerance will be deleted.

    Figure 5 : Remove Ledges

  3. Select Remove noise using BCube tolerance to remove the little disconnected sections of a triangulation that are created when performing the clipping. It is possible to get a lot of little sections and one main section of interest. The BCube tolerance refers to the volume of the cube that bounds the island in 3D space.

    Example:  (MaxX - MinX) * (MaxY - MinY) * (MaxZ - MinZ)

    The islands are formed when a clipping plane passes just below a peak.

  4. Select Close each shell to add triangles to the new triangulations.

  1. Select Warn on shell replacement to be warned whenever an existing triangulation is about to be replaced. Enabling this check box will result in a prompt being displayed informing you of the possible replacement.

  2. Select Keep shells of multiple manifolds in one solid to combine small separated sections of a shell and treat them as a single solid.

  3. Click the Graphical Attributes tab on the top of the panel.

  1. Specify the first and last colours for the shell colour sequence. The shells will be coloured using the sequence of colours on the colour table between the selected colours.

  2. Select Solid shaded surface to display the new triangulations as solid shaded surfaces, i.e. not transparent and no mesh lines.

    Use the 3D/Solid Shading button on the Graphics toolbar to turn the shading on/off once the triangulation has been loaded.

  3. Select Show triangles on shaded surface to display the actual triangulation lines as well as the solid shading.

    Note:  Solid shading requires additional memory.

  4. Click OK.