View Window Toolbars

The view window toolbar is used to modify the display of data in the view window. The tools do not change the data itself.

Action plane toolbar

The action plane toolbar is used to control the action plane in the view window. Click on the image for details.

Stereonet toolbar

The stereonet toolbar is used to control and modify a stereonet, it only displays when a stereonet is displayed in the view window. Click on the image for details.

Refer to the table below for descriptions of the remaining individual icons and their functions, as well as shortcut keys.

Icon(s)   Description Shortcut
Predefined views: Provides a choice of views of the scene from the main orthogonal directions aligned with the axes - Top, Bottom, Front, Back, Left and Right: The command provides two-stage functionality, described below:
  1. Selecting a predefined view once will simply align the present camera settings to the selected direction (with no change to zoom).
  2. Selecting the same predefined viewagain (without changing the camera's view in the meantime) will zoom out and centre the objects to display all objects from that view direction.
END

Zoom to selection: The view window will zoom to include all the selected objects (without changing the camera direction).

L

Set camera view point: Displays the data from a defined position, towards a selected orientation.
  1. Click the Set camera view point  icon to launch the Set view point dialog in the Status bar.
  2. Manually enter the camera position, or click in the desired location in the view window.
  3. Manually enter the camera orientation, or click in the desired location in the view window.
Shift + K

Set centre of rotation: Moves the centre of rotation. Click on the icon then in the new location. When rotating a view, the centre of rotation is at the position of the axes in the view window.

Tip: If the axes is blocking data from view, right-click and select Show axes to deselect it. Select it again to redisplay the axes.

C

Set manipulation mode: Four manipulation modes are available to manipulate the view of the data.
  • Z up mode: The Z axis is constrained to move in the vertical plane in your viewing direction, regardless of viewing angle. This is the default mode.
  • Look from mode: Fixes the viewpoint. Use to maintain a fixed location in space.
  • Plan view mode: Sets the view to look down on the data.
  • Screen mode: Rotates views in any orientation.

Z

K

P

S

Set projection mode: Toggles between orthographic and perspective projection.

  • Perspective projection: Displays data naturally as it would appear from a single viewpoint. Objects appear smaller further away.
  • Orthographic projection: Displays all data at the same size regardless of distance.

8

Select all visible data: Selects all objects or primitives (based on the current selection mode).

Ctrl + A

Invert selection: Changes selection to all visible data that was not selected.

I

Surface render mode: Switches the rendering between solid, wireframe and points display.

The selection effects all objects in the view window.

G

Set lighting state: Change the number of lights and light position(s) to alter scene lighting and subsequent shadow display.

Toggle left light

Toggle right light

Alt + 4

Alt + 5

Headlight toggle on/off: Turns the headlight on and off. The Headlight is a light aligned permanently with the camera direction.

Alt + 3

Coordinate grid toggle on/off

Coordinate grid: Toggle display of coordinate grid. The grid is viewable only from above (looking down z axis) when in orthographic mode. The grid is auto-scaling and displays basic dimensions. More

 

The action plane provides a mechanism to help place points in 3D space as well as set up a convenient 2D plane to perform 2D functions on. More

 

Export to PDF: Creates a 3D PDF for easy distribution of data.

Export to U3D: Creates a Universal 3D file of the current view. More

 

Render a high resolution image of the view: High resolution screen capture. More

 

 

Display animation editor: Set up and render animated scenes including data. More

 

Visibility editor: Displays a list of the contents of the view window. These might be hidden and redisplayed. Selecting the checkbox beside an object's name toggles its visibility - on or off. By default, the Visibility editor appears as a panel on the right side of the view window. It can, however, be dragged and floated if preferred. Dragging it towards the right edge of the view window again will re-insert the Visibility editor to its default position. More V

Juxtaposition View: Splits the view in half along the visibility editor. One half will show the selected view and the other half the un-selected view. More

 

Tie this view to another view: Locks data manipulation functions on tied views. This option is only available if more than one view window is open and scans are registered.

 

The following options are available:

  • To tie a view to a select few.
  • To tie all views together.
  • Tile and tie will re organise all tied windows to be viewed together.
  • Tied views can also be untied.