Triangle Utility menu contents


Relimit

Use the Relimit option allows you to relimit a triangulated surface to in or outside boundaries that are represented as polygons. The resulting triangulation can be saved.

Intersect

Use the Intersect option defines the lines of intersection, if they exist, between two or more triangulated surfaces.

Cut

Use the Cut option to cut a triangulation in two by interactively digitising a cutting line.

Cut by Lines

Use the Cut by Lines option to cut triangulations into two sections using an existing digitized cutting line.

Merge

Use the Merge option to create a new triangulation by merging two loaded triangulations. The new triangulation can be the intersection, union or difference of the two triangulations.

Poly Boolean

Use the Poly Boolean option to merge polygons using Boolean functions.

Boolean

Use the Boolean option allows two loaded triangulations to be intersected precisely.

Multi-Boolean

Use the Multi-Boolean option to use a collection of surface triangulations to split nominated triangulation solids.

Delete Internal Walls

Use the Delete Internal Walls option to remove internal walls and flaps.

Fill Holes

Use the Fill Holes option to select and fill any holes in a triangulation.

Repair

Use Repair to repair invalid triangulations without changing volume characteristics.

Auto Expand

Use the Auto Expand option to expand one or more surface triangulations.

Smooth

Use the Smooth option to smooth the edges of an existing triangulation by a specified smoothness factor and number of passes.

Display Colour Scheme

Use the Display Colour Scheme option to view all the colours used in a specific triangulation.

Create Selection File

Use the Create Selection File option to generate a triangulation selection file from currently loaded triangulations to be used in a range of Vulcan options.

Append

Use the Append option to create a new triangulation by adding loaded triangulations.

Check

Use the Check option to check the validity and stability of triangulations.

Minimum/Maximum

Use the Minimum/Maximum option allows you create a triangulation surface that follows the topography of a nominated collection of triangulations.

Register

Use the Register option to register strings onto a triangulated or gridded surface. Only those points that fall in the limits of the surface are affected.

Fault

Use the Fault option to place a fault on a surface triangulation - defined by a string. The fault results in a vertical or angled tear of the surface.

Strip

Use the Strip option to remove interactively inner and outer (boundary) triangles of a nominated triangulation.

Footprint

Use the Footprint option to create a boundary polygon along triangulation edges by projecting the triangulation extents to a specific level.

Shrink Wrap

Use the Shrink Wrap option to create a top, bottom and a solid triangulation from a list of input triangulations or grids.

Plane

Use the Plane option to provide a plane of best fit from a point cloud or triangulation.

Bench Profile

Use the Bench Profile option to create profiles at a nominated angle through a 2D or 3D triangulated body that displays on the screen.

Section Profile

Use the Section Profile option to create section profiles through a nominated triangulation(s).

Section by Line

Use the Section by Line option uses a triangulation and a polyline to create a trace of the triangulation where the x and y values match.

Find Path

Use the Find Path option to find the shortest path between two points along a triangulation between triangulation vertices.

Scale

Use the Scale option to scale a triangulation by a nominated factor on three dimensions (X, Y and Z).

Translate

Use the Translate option to move a triangulation to a new position. Alternatively, a copy can be created and moved to the new position.

Rotate

Use the Rotate option to rotate a triangulation at a specified angle around the X, Y or Z axis.

GDA Conversion

Use the GDA Conversion option to transform triangulations using an NTv2 grid shift file.