Benching and Batters menu contents

Overview

This section provides a summary of the Benching and Batters submenu and its available options.

Set Up

Use the Set Up option to set the limiting (topography) surface and the sequence of horizons from the topography surface down. The information defined through this option will be stored in a Benching and Batters (.bb_spec) specifications file.

Direction

Use the Direction option to define the direction of the mining and block advance.

Toggle Marks

Use the Toggle Marks option to turn on/off the marks on original blocks or walls.

Marker Size

Use the Marker Size option to change the size of the markers on the original blocks or walls.

Change Wall

Use the Change Wall option to change any wall type on a block.

Reverse Wall

Use the Reverse Wall options to reverse the direction of the mining and block advance.

Create Macro

Use the Create Macro option to create a macro file for block projections. The macro file consists of commands that specify block projection parameters.

Edit Macro

Use the Edit Macro option to edit an existing macro projection file.

Assign Macro

Use the Assign Macro option to assign a macro file to the blocks to be projected.

Inquire

Use the Inquire option to display the contents of a macro projection file that has been assigned to a block/wall.

Auto Project (Mesh)

Use the Auto Project (Mesh) option to perform all the projections specified in an existing macro projection file, and then merge all the selected block into one mesh.

Auto Project

Use the Auto Project option to perform all the projections that are specified in an existing macro projection file.

Manual Project

Use the Manual Project option to project blocks step-by-step as opposed to the Auto Project option which performs all projections in the macro file in one step.

Seed From Wall

Use the Seed from Wall option to generate centre points of potential blocks defined by projected strings.

Block From Wall

Use the Block From Wall option to generate blocks from projected walls.

Block Number

Use the Block Number option to change the name, that is, the block number, of projected blocks.

Solids from Projections

Use the Solids from Projections option to create solids from projections without needing to run reserves that is, calculate block reserves.

Section

Use the Section option to take a section through the projected blocks.

Map File

Use the Map File option to create an ASCII mapfile of a selected strip. The ASCII file contains the block name, easting and northing.

Annotate

Use the Annotate option to annotate selected blocks with their block number.

Horizon Legend

Use the Horizon Legend option to display the topography, roof and floor legend.

Horizons Visibility

Use the Horizons Visibility option to make surfaces visible or invisible. The option also allows you to make blocks visible or invisible.

Walls Visibility

Use the Walls Visibility option to make the wall projections visible or invisible.

Blocks Visibility

Use the Blocks Visibility option to make the block projections visible or invisible.