Design menu contents
This section provides an overview of the Design menu.
This section describes the interface to the WinTab Driver software package for digitisers.
This section describes the options you can use to create design work. Design work includes the creation of layers, lines, points, polygons, circles, arcs, text (both 2D and 3D), arrows and features. Symbols can also be incorporated in the design work.
This section describes the options you can use to annotate your engineering drawings with dimensions. Functionality includes the ability to annotate lines, arcs, angles and radii. The annotation is dynamic, i.e. the annotations get updated every time you adjust an object.
This section describes the options you can use to set construction points. A construction point is a graphical representation of any defined 3D (X,Y,Z) point in space. As such they may be "picked" when in "snap" mode in Vulcan, thus providing an exact 3D coordinate position without typing the coordinates at the creation of new data. Construction points have the highest priority in the snap sequence.
This section describes the options you can use to set the criteria for object selection. You can identify an object as a boundary in which case any editing will apply only to either the data in or outside that boundary. Another way of selecting objects is by object, group, layer or feature. If you always edit data on a group by group basis you may want to set your selection criteria to group. Any editing will only be applied to objects in the nominated group. This eliminates the appearance of the Multiple Selection box, which usually pops up during an editing process.
This section describes the options you can use to set map control points. Map control points define how objects in a design layer should be transformed. The purpose of this is to correct distorted maps defined by points, strings and polygons. The distortion is usually caused during the reproduction of survey plans.
This section describes the options you can use to set Pexel control points. Pexel control points define how a triangulation is texture mapped by an image.
This section describes the options you can use to customise and assign metadata for existing objects and layers.
This section describes templated attributes. Objects in a design database (DGD) can have many user-defined attributes. These storage sections in design objects are controlled by a template that is stored in the design database. The internal storage makes the attribute definition and object content consistent. The templates contain attribute definitions that allow the storage of fixed values and user-defined formulas. These formulas allow the attribute values to be calculated on the fly, such as an attribute that calculates the grade or tonnes of a polygon.
This section describes the options you can use to change the name of a layer and copy, move or unite objects into another layer.
This section describes the options you can use to change or delete objects created through the Create submenu.
This section describes the options you can use to create (build) and edit closed strings (polygons).
This section describes the options you can use to edit points in an object.
This section describes the options you can use to insert points in an object.
This section describes the options you can use to apply attributes to objects. Attributes are stored as part of the object and may consist of a name, group, value, feature or primitive. Graphic attributes such as line type, colour and pattern can also be applied. Attributes cannot be applied to symbols.
This section describes the options you can use to change the length of a line.
This section describes the options you can use to transform (move or copy) an object.
This section describes the options you can use to change 2D text objects. 2D text displays in the XY plane (plan view). The aspect of 2D text does not change if the view is rotated.
This section describes the options you can use to change 3D text objects. 3D text can be created in any plane, however, its aspect is fixed in the plane it was created, i.e. the appearance of 3D text will be skewed or even become invisible in any other rotated view.
This section describes the options you can use to change arrow objects. For example, change the colour, head size, points and drafting size.
This section describes the options you can use to place symbols at specified intervals of a line, a specified position and to convert points to symbols.
This section describes the options you can use to define features. Features are sets of attributes such as line type, colour and pattern. Features can be applied to existing objects or as an object is created.
Use the Intelligent Objects Editor option to link objects in Vulcan with an ODBC database. In this way you can control the location of symbols, display information about the object as a datatip and control its visibility. You can also set commands to objects, for example double-clicking on an object may activate a lava script.
Use the Control Points option to set annotated control points and generate a control points table.
Use the Map Section to Plan option to select objects in section view and copy them into plan view for drafting purposes.
Use the Data Posting option to create plots of points from sources such as databases, mapfiles, design and CSV files. The Data Posting option will allow you to view multiple data values plotted at one location, with multiple outputs such as underlays, layers, text and spreadsheet files.
Use the Undo option to cancel changes made to design objects.
Use the Redo option to reinstate changes that were cancelled through the Undo option.