Waypoints in Evolution

Evolution identifies the significant points that you flag on the road network as waypoints. Evolution allows you to set the following waypoint types:

Source A point on the road network defined as the exit point to the pit or stockpile.
Destination An exit point from the road network to a destination such as a mill, stockpile, waste utility, or virtual waste dump.
Permission A point in a pathway that only accepts material transported by certain kinds of trucks.
Force A point in a pathway that the included trucks must pass through.
In-pit crusher

Marks an in-pit crusher that reduces the size of the chunks of mined material by crushing them into smaller chunks directly in the pit.

Note:  This waypoint type is only available in Origin Blocks and will become available if you include an in-pit crusher in your setup. See In-pit crusher for more information.

See also:  Road Networks in Evolution

Adding waypoints

To add a waypoint to your setup, follow these steps:

  1. Go to the Viewer tab.

  2. Make sure the (Interactive Mode) selection is enabled and set the Vertex selection type.

  3. Select a point on the road network.

  4. Right-click to open the context menu and select Add Waypoint.

  5. Set the waypoint to a particular source or destination, or turn it into a force or permission point.

Alternatively, you can also add waypoints using Waypoint Editor, as follows:

  1. Click (Waypoint Editor) on the viewer toolbar.

    The waypoint editor toolbar will open at the bottom of the viewer.

  2. Click (Add waypoints) in the waypoint editor toolbar.

    The waypoint properties menu will become active.

  3. Add a waypoint by placing it on the road network. You can specify waypoint properties beforehand (by selecting the type from the Waypoint type menu in the toolbar), or by selecting the waypoint type from the list that appears after you place a waypoint on the road network.

    Note:  Once you place the waypoint on the road network, you can change its name, size, and colour in the View Manager. See Customising waypoints for more information.

Removing waypoints

To remove a waypoint, do one of the following: 

  • Select the (Waypoint editor) on the viewer toolbar and click the required waypoint in the view. Press Delete to delete the waypoint.

  • Set Vertex as the selection type on the viewer toolbar and select the waypoint by drawing a rectangle around it. Press Delete to delete the waypoint.

  • Right-click on the required waypoint in the View Manager and select Remove from the context menu.

Moving waypoints

To move a waypoint, follow these steps:

  1. Click (Waypoint Editor) on the viewer toolbar.

    The waypoint editor toolbar will open at the bottom of the viewer.

  2. Click (Move waypoints) on the waypoint editor toolbar.

  3. Click a waypoint in the viewer.

  4. Place the waypoint in the required position on the road network.

    • If you have not placed the waypoint in the new position, you can exit the moving mode with a right-click.

    • If you want to reset the location after placing the waypoint, use the Ctrl+Z combination to undo the operation.

Linking waypoints

After defining the waypoints of your road network, you must create links between them. When you link your waypoints, Evolution will set or interpolate paths between them.

To link waypoints, follow these steps:

  1. Click (Waypoint Editor) on the viewer toolbar.

    The waypoint editor toolbar will open at the bottom of the viewer.

  2. Click (Link waypoints) on the waypoint editor toolbar. The linking options will appear in the toolbar.

  3. Select the linking type:

    • If you have selected the Single linking type, select the source and destination by clicking on the appropriate waypoints.

      Note:  A link will not be added if two waypoints are already linked.

    • If you have selected the Multi linking type, select the waypoints you would like to link by clicking on them, then click Link to confirm your selection.

      Note:  Once the waypoints are linked, a toast pop-up informing that the linking has been successful will appear.

      Tip:   To unlink the waypoints, click (Unlink all sources and destinations) in the Road Network window. A dialog window asking you to confirm your selection will appear. Click Yes to unlink the waypoints.

    Note:  You can also link and unlink waypoints in the Configuration tab of the Road Network window in the viewer. For module‑specific details, see road network configuration in Origin Blocks setups, road network configuration in Origin Solids setups, and road network configuration in Epoch setups.

Assigning in‑pit crusher identifiers and waypoints

For each in-pit crusher identifier that you have added to the Locations table in the Configuration subtab (see In-pit crusher for more information), you have to assign a corresponding waypoint in the viewer. To do so, follow these steps:

  1. Follow the instructions in the Adding waypoints to add a new waypoint to the road network.

  2. Go to the Add Waypoint >  In-Pit Crusher and select the required identifier from the list.

    Note:  Each location can only be assigned to a single waypoint, so once you assign a location, it will no longer appear in the list.

  3. Repeat the operation for each identifier that you have added for the in-pit crusher.

    Note:  In-pit crusher's waypoints do not require further configuration in the Road Network > Configuration.

You can also obtain detailed information on a route between a source block and an in-pit crusher waypoint in the Road Network window by following these steps:

  1. Open a setup with in-pit crusher waypoints in the viewer.

  2. In the Road Network window select Route > Summary.

  3. Select the Source block to in-pit crusher radio button in the Calculate route from field.

  4. Select the required in-pit crusher waypoint, truck, and period from the corresponding drop-downs.

  5. In the viewer toolbar, set the Block selection type.

  6. Select a block that passes the filter of the location (set on the Configuration page) associated with the waypoint selected in step 4.

  7. Check the information on the route in the Road Network window.

  8. Tip:  Set colour bands that correspond to the variable that you have selected for your in-pit crusher waypoints. This helps you to identify which blocks will be sent to each waypoint. In the example below, waypoints were assigned with a stage attribute, and the same attribute has been used to generate colour bands:


    See Add Colour Bands for more information.

Customising waypoints

The waypoints that you add to your setup are the same default size and have their default colour assigned to them. The default colours for the source and destination waypoint are green and red, respectively.

To change these default properties, select the waypoint for which you want the properties to be changed in the viewer or in the View Manager.

Go to the Visual section in the View Manager and designate a new name, change the size and the colour of the waypoint as required.

Creating a waypoint collection

Evolution allows you to save a set of waypoints (called a waypoint collection) and add them to another setup.

To create a waypoint collection, follow these steps:

  1. Add waypoints to the road network in the viewer.

  2. Click the (Create a waypoint collection) button in the viewer toolbar.

    The Create Waypoint Collection panel will appear.

  3. Specify the name for the set of waypoints and click OK.

    The waypoint collection will be added to the project explorer.

To add the created waypoint collection to another setup, follow these steps:

  1. Open the required setup and go to the Viewer tab.

  2. Drag the waypoint collection from the project explorer into the viewer.

  3. A new panel will open with a list of sources and destinations. If this has not been done automatically, use the drop-downs to match a waypoint to each source and destination.

  4. Click OK to apply the waypoints to the road network.

  5. The Replace Existing Waypoints panel will appear. Click Yes to confirm the import.

    The waypoints will be added to the viewer.

Exporting a waypoint collection as a JSON file

You can export a waypoint collection as a JSON file (.json) so that it can be re-imported into another project. To do so, right-click the required waypoint collection in the project explorer and select Export Waypoint Collection... from the context menu.

Navigate to the location where you want the file to be saved on your machine, enter the file name, and click Save.

Evolution will save the file under the specified location.

Importing a waypoint collection from a JSON file

To import a waypoint collection from a JSON file, follow these steps:

  1. Click the (Import Waypoints) button in the project explorer toolbar.

  2. Navigate to the required file in the file explorer and click Open.

  3. Specify the Name for the waypoint collection and click OK.

    Evolution will save the waypoint collection in the project explorer.